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Leisure/commercial does not behave very differently depending on time of day. Some improvements have already been made, this could be a bug, related to the users GPU or an unintended result of lighting changes. Some maps and/or biomes are very bright and oversaturated. Still, we have heard your feedback and will consider usability improvements here when/if the team finds time. Shoreline assets are difficult to place/connect. Not working fully as intended, investigating. Using day/night budget sliders sometimes result in low land value. Common feedback, we are investigating potential improvements. If you have a saved game where you're either seeing an extremely low amount of tourists or the tourist numbers are decreasing as your city size grows - please send it to us so that we have more material to work with. Might be a balance issue or possibly bug - we are investigating both options. Tourism numbers low or sometimes completely vacant. This is working as intended but we do agree the balance can be improved so that it's a competitive option. Having solar power as the obvious end-game choice was not very interesting design as it did not promote using different strategies depending on the situation. Not as designed, is currently on our internal wishlist to fix.
#CITIES SKYLINES 1.61 F2 PATCH DOWNLOAD SOFTWARE#
Please do note that software development is slow and steady when done right, so whilst we aspire to improve many of the things listed below it will take time. When we released After Dark the reception was overwhelmingly positive, now that some time has passed we can see this has stayed true with a metacritic score of 80/8.1 and 89% positive on steam.Īlas, there are always things to improve! We have heard your feedback and would like to address some of the most common suggestions and requests.
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Fixed Tropical and European cliff textures showing disgusting lines.Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page.AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features.Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor.Commercial specializations exposed in the Asset Editor for DLC owners.Fixed some issues when loading saves with missing assets.Is this final? Nothing is ever final - but we are going to leave this alone for the foreseeable future and focus our efforts elsewhere going forward. Why no changes in agent limits? It hogs way too many resources and is not doable under our current sys-reqs. Our focus lies elsewhere as it stands, we hope this is a good compromise :) Limits are tied to several somewhat complex dependencies and fiddling with this could easily end up in us breaking something rather than improving it. Why not open it up entirely to modders? The tl dr reason is that it would require a large amount of time.
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Since then we have worked diligently with optimizing Cities: Skylines and have now been able to use that extra juice-room to push the limits further!
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Originally it was not a possible option as it would require an increase in system requirements. You have asked for this since we launched the game. First and foremost, we're releasing a patch today and increasing several in-game limits! Wohoo! Ah, hot coco, blankets and a great game or three - bliss. Happy autumn friends! We Nords are slowly calming down after the brief summer and setting into the cozy pace required to survive the dark months.